/*
 * Draw.h
 *
 * Copyright (c) 2009-2011 [BRN] aka. SWW13.
 *
 * This file is part of [BRN]Lib.
 *
 * [BRN]Lib is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * [BRN]Lib is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with [BRN]Lib.  If not, see <http ://www.gnu.org/licenses/>.
 */

#if !defined BRNlib_NoD3D

#pragma once
#include <math.h>
#include "..\D3D Version.h"
#include "..\Core\Screen.h"
#include "Color.h"

//Forward-Declaration
namespace BRNlib { namespace D3D { namespace Core { class Color; } } }

namespace BRNlib
{
	namespace D3D
	{
		namespace Core
		{
			class Draw
			{
			public:
				static void Rectangle(D3DXDevice *pD3Ddev, int x, int y, int w, int h, D3DCOLOR Color = D3D::Core::Color::Grey);
				static void TransparentRectangle(D3DXDevice *pD3Ddev, int x, int y, int w, int h, int Alpha = 25, D3DCOLOR Color = D3D::Core::Color::Grey);
				static void Box(D3DXDevice *pD3Ddev, int x, int y, int w, int h, int Size = 1, D3DCOLOR Color = D3D::Core::Color::LightBlue);
				
				static void Object(D3DXDevice *pD3Ddev, int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2, D3DCOLOR Color = D3D::Core::Color::SpringGreen);
				static void Cube(D3DXDevice *pD3Ddev, int x, int y, int size, D3DCOLOR Color = D3D::Core::Color::SpringGreen);
				static void CubeEx(D3DXDevice *pD3Ddev, int x, int y, int w, int h, D3DCOLOR Color = D3D::Core::Color::SpringGreen);
				static void CubeEx(D3DXDevice *pD3Ddev, int x1, int y1, int x2, int y2, int w, int h, D3DCOLOR Color = D3D::Core::Color::SpringGreen);
				
				static void SimpleCrosshair(D3DXDevice *pD3Ddev, int Length = 20, int Size = 1, D3DCOLOR Color = D3D::Core::Color::Red);
				static void Crosshair(D3DXDevice *pD3Ddev, int Length = 20, int Size = 1, D3DCOLOR Color = D3D::Core::Color::Red);
			};
		}
	}
}

#endif